Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Normal Intensity Parameter

Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Normal Intensity Parameter

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

Created by

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This video tutorial covers the process of adjusting material properties in a digital environment, focusing on roughness and normal intensity for gold and other assets. It includes managing asset references, creating material instances, and setting up parameters for better control. The tutorial also demonstrates how to create variations in materials, such as candle wax, by adjusting texture and glossiness. The goal is to provide a comprehensive understanding of material adjustments to achieve desired visual effects.

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4 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

How do you create a duplicate material instance for variations?

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

What adjustments can be made to the candle wax material to achieve different looks?

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3.

OPEN ENDED QUESTION

3 mins • 1 pt

Explain the process of changing the RGB values for a normal map.

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4.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the effect of setting the normal intensity to a value of 0?

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