Sony's Layden: Planning 50 VR Games by End of 2016

Sony's Layden: Planning 50 VR Games by End of 2016

Assessment

Interactive Video

Business, Religious Studies, Other, Social Studies, Architecture

University

Hard

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The transcript discusses the launch and potential of VR technology, focusing on PlayStation's role in gaming and other industries. It highlights the challenges in VR game development, the importance of consumer adoption, and the broad market potential of VR. The conversation also touches on the design challenges unique to VR and the future growth prospects for Sony and the industry.

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2 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

In what ways is virtual reality expected to differ from traditional gaming experiences?

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the anticipated market size for virtual reality according to the discussion?

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