Building Medieval Worlds - Unreal Engine 5 Modular Kitbash - Building Staircase and Fixing Collisions

Building Medieval Worlds - Unreal Engine 5 Modular Kitbash - Building Staircase and Fixing Collisions

Assessment

Interactive Video

Information Technology (IT), Architecture, Physics, Science

University

Hard

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This video tutorial covers the use of Unreal Engine 5's Modular Kid Bash to create and test a stairway and archway setup. It begins with setting up a third-person template and ensuring the player start area is enabled. The tutorial addresses collision issues with stairs, demonstrating how to use the static mesh editor and auto convex collision to fix them. Advanced techniques for using complex collision are also discussed. The lesson concludes with final adjustments to the setup, emphasizing performance optimization using Nanite.

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4 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What steps are involved in applying auto convex collision to a mesh?

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

How does increasing the hole count and hole precision affect collision in Unreal Engine?

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3.

OPEN ENDED QUESTION

3 mins • 1 pt

How can you ensure that the character can walk up the stairs after adjusting the collision?

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4.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the significance of using Nanite in Unreal Engine 5?

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