
Code Cube Lesson 3: Turn that Frown Upside Down
Interactive Video
•
Information Technology (IT), Architecture
•
10th - 12th Grade
•
Practice Problem
•
Hard
Wayground Content
FREE Resource
In this lesson, Christina guides students through Lesson 3, 'Turn that frown upside down,' where they learn to program a Code Cube to display different images based on its orientation. The lesson covers setting up the Code Cube, connecting it to a computer, and using the Code Cube app. Students are introduced to coding with control, sensing, and matrix blocks, and learn to create and display images. The lesson emphasizes efficient coding to manage memory usage. Students are encouraged to save their work and explore additional activities for practice.
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2 questions
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1.
OPEN ENDED QUESTION
3 mins • 1 pt
What happens if you exceed 100% of the code Cube's memory?
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OFF
2.
OPEN ENDED QUESTION
3 mins • 1 pt
How can you save your code for future use after completing the lesson?
Evaluate responses using AI:
OFF
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