Structural Design Patterns in Modern C++ - Game Implementation - Part III

Structural Design Patterns in Modern C++ - Game Implementation - Part III

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

Created by

Wayground Content

FREE Resource

2 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What are the implications of allowing clients to directly instantiate the Car class?

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OFF

2.

OPEN ENDED QUESTION

3 mins • 1 pt

In what scenarios might you not need a base class when implementing sharing in the Flyweight pattern?

Evaluate responses using AI:

OFF