Learn Fusion 360 in 30 Days - Day #23: Sculpting a Computer Mouse

Learn Fusion 360 in 30 Days - Day #23: Sculpting a Computer Mouse

Assessment

Interactive Video

Arts, Information Technology (IT), Architecture, Other

University

Hard

Created by

Wayground Content

FREE Resource

This tutorial guides users through modeling a computer mouse in Fusion 360's sculpt environment. It covers inserting and calibrating a reference image, creating an initial shape, and using symmetry for efficient modeling. Advanced techniques like inserting edges and adjusting forms are demonstrated to refine the model. The tutorial concludes with ergonomic adjustments and final touches, emphasizing experimentation and control in the sculpt workspace.

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10 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the first step to get started with sculpting a shape in Fusion 360?

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

How do you calibrate the size of the reference image in Fusion 360?

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3.

OPEN ENDED QUESTION

3 mins • 1 pt

What dimensions are specified for the length and width of the computer mouse?

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4.

OPEN ENDED QUESTION

3 mins • 1 pt

Explain the importance of symmetry in the sculpting process.

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5.

OPEN ENDED QUESTION

3 mins • 1 pt

What steps are taken to create a rounded hump on the mouse?

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6.

OPEN ENDED QUESTION

3 mins • 1 pt

What are some tips for experimenting in the sculpt environment?

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7.

OPEN ENDED QUESTION

3 mins • 1 pt

Describe the process of adding a groove for the thumb on the mouse.

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OFF

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