Learn Fusion 360 in 30 Days - Day #23: Sculpting a Computer Mouse

Learn Fusion 360 in 30 Days - Day #23: Sculpting a Computer Mouse

Assessment

Interactive Video

Arts, Information Technology (IT), Architecture, Other

University

Hard

Created by

Quizizz Content

FREE Resource

This tutorial guides users through modeling a computer mouse in Fusion 360's sculpt environment. It covers inserting and calibrating a reference image, creating an initial shape, and using symmetry for efficient modeling. Advanced techniques like inserting edges and adjusting forms are demonstrated to refine the model. The tutorial concludes with ergonomic adjustments and final touches, emphasizing experimentation and control in the sculpt workspace.

Read more

10 questions

Show all answers

1.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the first step to get started with sculpting a shape in Fusion 360?

Evaluate responses using AI:

OFF

2.

OPEN ENDED QUESTION

3 mins • 1 pt

How do you calibrate the size of the reference image in Fusion 360?

Evaluate responses using AI:

OFF

3.

OPEN ENDED QUESTION

3 mins • 1 pt

What dimensions are specified for the length and width of the computer mouse?

Evaluate responses using AI:

OFF

4.

OPEN ENDED QUESTION

3 mins • 1 pt

Explain the importance of symmetry in the sculpting process.

Evaluate responses using AI:

OFF

5.

OPEN ENDED QUESTION

3 mins • 1 pt

What steps are taken to create a rounded hump on the mouse?

Evaluate responses using AI:

OFF

6.

OPEN ENDED QUESTION

3 mins • 1 pt

What are some tips for experimenting in the sculpt environment?

Evaluate responses using AI:

OFF

7.

OPEN ENDED QUESTION

3 mins • 1 pt

Describe the process of adding a groove for the thumb on the mouse.

Evaluate responses using AI:

OFF

Create a free account and access millions of resources

Create resources
Host any resource
Get auto-graded reports
or continue with
Microsoft
Apple
Others
By signing up, you agree to our Terms of Service & Privacy Policy
Already have an account?