
Behavioral Design Patterns in C++ - Lamp - V (Factory)
Interactive Video
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Information Technology (IT), Architecture
•
University
•
Practice Problem
•
Hard
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3 questions
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1.
OPEN ENDED QUESTION
3 mins • 1 pt
Explain how the factory can behave like a registry of singletons.
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2.
OPEN ENDED QUESTION
3 mins • 1 pt
What should be ensured regarding the instances of state classes in the lab class?
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3.
OPEN ENDED QUESTION
3 mins • 1 pt
What is the Flyweight design pattern and how can it be applied to state classes?
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