Surface Model a Spoon in Fusion 360

Surface Model a Spoon in Fusion 360

Assessment

Interactive Video

Arts, Information Technology (IT), Architecture

University

Hard

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This tutorial by Kevin Kennedy covers intermediate surface modeling in Fusion 360, focusing on creating a spoon. It begins with setting up the top profile using circles and constraints, then moves to the side profile and surface tools to shape the spoon. The tutorial emphasizes the importance of fully constrained sketches and adaptability, allowing for design modifications like changing the handle angle or spoon depth. The process includes using the patch, loft, and trim tools to finalize the spoon shape, with a focus on creating a predictable and adaptable design.

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4 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

How can you ensure that the arcs have their center point aligned with the construction circles?

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

What should be done if the sketches are not fully constrained?

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3.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the significance of the trim tool in the modeling process?

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4.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the final step to turn the surface into a solid body?

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