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STEMExplore Software Engineer: A Day in the Life

STEMExplore Software Engineer: A Day in the Life

Assessment

Interactive Video

Biology, Information Technology (IT), Architecture, Business

10th - 12th Grade

Practice Problem

Hard

Created by

Wayground Content

FREE Resource

Malcolm Truss, a software engineer at UTC, shares his journey into software development, inspired by video games. He describes his role in programming control systems for commercial buildings and the long-term nature of software projects. Malcolm draws parallels between art and engineering, emphasizing the use of tools to create. He highlights the importance of innovation in reducing project timelines and mentions new tools from major companies that could benefit his team, aspiring to reach the efficiency of leading tech companies.

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2 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What innovation does Malcolm believe is important in the software industry?

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

What tools does Malcolm mention that could help software groups?

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OFF

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