Think Like an Engineer: Solving Problems from Start to Finish | SciShow Kids Compilation

Think Like an Engineer: Solving Problems from Start to Finish | SciShow Kids Compilation

Assessment

Interactive Video

•

Science, Engineering, Other

•

1st - 6th Grade

•

Practice Problem

•

Hard

Created by

Wayground Content

FREE Resource

The video follows a group of friends planning a summer vacation. Juniper needs a boat to join them at the lake, but the boat is missing. The friends decide to think like engineers to solve the problem by designing a raft. They gather information, brainstorm ideas, and create prototypes. After testing various designs, they combine the best features to create a final raft that meets all safety and functionality requirements. The process highlights the importance of problem-solving, collaboration, and iterative design in engineering.

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10 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What was the main problem that Juniper faced during the vacation?

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

How did the characters decide to solve Juniper's problem?

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3.

OPEN ENDED QUESTION

3 mins • 1 pt

What materials were considered for building the raft?

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4.

OPEN ENDED QUESTION

3 mins • 1 pt

What were the three main requirements for the raft design?

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5.

OPEN ENDED QUESTION

3 mins • 1 pt

What did Dino suggest as an alternative solution for Juniper?

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6.

OPEN ENDED QUESTION

3 mins • 1 pt

What were the results of testing Juniper's raft design?

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7.

OPEN ENDED QUESTION

3 mins • 1 pt

How did Squeaks' raft design differ from Juniper's?

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