Structural Design Patterns in Modern C++ - Game Implementation - Part I

Structural Design Patterns in Modern C++ - Game Implementation - Part I

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

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The video tutorial explains the flyweight design pattern and its application in reducing memory usage in applications, particularly in game development. It uses a game scenario where multiple tree instances are created, leading to high memory consumption. The tutorial demonstrates the initial implementation without the flyweight pattern, highlighting memory issues, and sets the stage for refactoring using the flyweight pattern in the next lecture.

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3 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What are the attributes of the vegetation class as described in the video?

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the significance of the static member that stores the count of instances in the vegetation class?

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3.

OPEN ENDED QUESTION

3 mins • 1 pt

How does the implementation of the Flyweight design pattern help in reducing memory consumption?

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