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Goalsetting Gamified Part 2

Goalsetting Gamified Part 2

Assessment

Interactive Video

Social Studies, Physical Ed, Information Technology (IT), Architecture

6th - 9th Grade

Practice Problem

Hard

Created by

Wayground Content

FREE Resource

7 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What are in-game achievements and how do they affect player engagement?

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

Explain the role of dopamine in the context of receiving achievements.

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OFF

3.

OPEN ENDED QUESTION

3 mins • 1 pt

What is oxytocin and how does it relate to feelings of affection in gaming?

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OFF

4.

OPEN ENDED QUESTION

3 mins • 1 pt

Describe how serotonin contributes to feelings of pride and accomplishment.

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5.

OPEN ENDED QUESTION

3 mins • 1 pt

What are some benefits of setting sub-goals in life, similar to achievements in games?

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6.

OPEN ENDED QUESTION

3 mins • 1 pt

Provide examples of specific achievements one might set in sports or academics.

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OFF

7.

OPEN ENDED QUESTION

3 mins • 1 pt

How can naming achievements enhance the experience of setting goals?

Evaluate responses using AI:

OFF

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