Behavioral Design Patterns in C++ - Hangman - VI

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Information Technology (IT), Architecture
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University
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Hard
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7 questions
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1.
OPEN ENDED QUESTION
3 mins • 1 pt
What is the main difference in the implementation of the Memento design pattern discussed in this lecture compared to the previous example?
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2.
OPEN ENDED QUESTION
3 mins • 1 pt
Why is it suggested to store mementos on disk instead of in memory?
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3.
OPEN ENDED QUESTION
3 mins • 1 pt
What role does serialization and deserialization play in the context of the Memento design pattern?
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4.
OPEN ENDED QUESTION
3 mins • 1 pt
What changes are made to the game state attributes to facilitate serialization?
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5.
OPEN ENDED QUESTION
3 mins • 1 pt
What are the requirements for a class to be serialized according to the lecture?
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6.
OPEN ENDED QUESTION
3 mins • 1 pt
How does the lecture suggest handling the space character in the input stream during deserialization?
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7.
OPEN ENDED QUESTION
3 mins • 1 pt
What are the different formats mentioned for serializing the state?
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