Reinforcement Learning and Deep RL Python Theory and Projects - Implementing Random Solution

Reinforcement Learning and Deep RL Python Theory and Projects - Implementing Random Solution

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Practice Problem

Hard

Created by

Wayground Content

FREE Resource

The video tutorial introduces the concept of using a random solution to play a game, followed by a detailed implementation and debugging process. The performance of the random solution is evaluated, revealing its inefficiency. The tutorial concludes with an introduction to Q-Learning, suggesting it as a more effective approach for improving the solution.

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10 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What was the initial goal of the teacher in the video?

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

Describe the process of training a random model as mentioned in the text.

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OFF

3.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the significance of the 'done' variable in the random solution?

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OFF

4.

OPEN ENDED QUESTION

3 mins • 1 pt

How does the random solution determine which action to take?

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OFF

5.

OPEN ENDED QUESTION

3 mins • 1 pt

What was the average number of steps taken by the random solution?

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OFF

6.

OPEN ENDED QUESTION

3 mins • 1 pt

What issues were identified with the random solution's performance?

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OFF

7.

OPEN ENDED QUESTION

3 mins • 1 pt

What changes are proposed to improve the random solution?

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OFF

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