Behavioral Design Patterns in C++ - Undo - II

Behavioral Design Patterns in C++ - Undo - II

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

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The video tutorial explains the command pattern, focusing on how it can be used to manage user actions in an application. It discusses the use of a stack to store changes for undo operations and highlights the limitations of storing function calls directly. The command pattern is introduced as a solution, converting functions into objects that can store state and be undone. The tutorial demonstrates how command objects are implemented and used to support undoable operations, emphasizing the benefits of this approach in application development.

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7 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the purpose of using a stack in the command pattern?

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

What kind of information should be stored in the stack when changing text properties?

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3.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the difference between storing state and storing operations in the command pattern?

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4.

OPEN ENDED QUESTION

3 mins • 1 pt

What are the advantages of converting functions into command objects?

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5.

OPEN ENDED QUESTION

3 mins • 1 pt

Describe how command objects can store state.

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6.

OPEN ENDED QUESTION

3 mins • 1 pt

How does the command pattern improve the ability to restore previous states in an application?

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7.

OPEN ENDED QUESTION

3 mins • 1 pt

Explain how the command pattern allows for undoable operations.

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