Blender to Unreal Engine - Become a Dungeon Prop Artist - Modelling the Weapons Rack

Blender to Unreal Engine - Become a Dungeon Prop Artist - Modelling the Weapons Rack

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

Created by

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This video tutorial guides viewers through the process of creating and adjusting various sword models using Blender. It begins with the creation of a simple pummel, followed by crafting different sword variations. The tutorial then covers joining the swords and adjusting their orientation. Next, it demonstrates building a rack to hold the swords, including making indentations for placement. The video concludes with final adjustments and a brief overview of the completed project.

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10 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the first step mentioned for creating a pummel in the modeling process?

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

Explain how to adjust the size of the cube in the modeling process.

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3.

OPEN ENDED QUESTION

3 mins • 1 pt

Describe the process of beveling mentioned in the text.

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4.

OPEN ENDED QUESTION

3 mins • 1 pt

What keyboard shortcuts are used to move the cursor to the selected object?

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5.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the significance of using proportional editing in the modeling process?

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6.

OPEN ENDED QUESTION

3 mins • 1 pt

What adjustments are made to the edges of the swords during the modeling process?

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7.

OPEN ENDED QUESTION

3 mins • 1 pt

How do you create an indentation for the swords in the rack?

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