
Code Cube Lesson 1: Turning on the Lights
Interactive Video
•
Information Technology (IT), Architecture
•
10th - 12th Grade
•
Practice Problem
•
Hard
Wayground Content
FREE Resource
In this video tutorial, Christina guides viewers through the first lesson of using a Code Cube. The lesson covers connecting the Code Cube to a device, programming basics using control and matrix menus, creating and displaying an image, and saving and naming files. The tutorial also introduces activities related to English language arts, social and emotional learning, science, and math, providing a comprehensive learning experience.
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2 questions
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1.
OPEN ENDED QUESTION
3 mins • 1 pt
What steps should you follow to save your code in the Code Cube app?
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2.
OPEN ENDED QUESTION
3 mins • 1 pt
What activities are available at the end of each lesson, and how do they relate to the lesson content?
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OFF
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