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Jane McGonigal: Gaming can make a better world

Jane McGonigal: Gaming can make a better world

Assessment

Interactive Video

•

Information Technology (IT), Architecture

•

11th Grade - University

•

Practice Problem

•

Hard

Created by

Wayground Content

FREE Resource

The speaker discusses the potential of online games to solve real-world problems by increasing gameplay to 21 billion hours a week. They highlight the concept of 'epic wins' and how gaming emotions can inspire real-world problem-solving. The speaker compares gaming achievements to real-life challenges and uses World of Warcraft as a model for collaboration. They argue that gaming is evolving human capabilities and identify gamers' superpowers, such as urgent optimism and social fabric weaving. Historical examples are used to illustrate the potential of games to inspire real-world solutions.

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4 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the role of collaboration in gaming as described by the speaker?

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OFF

2.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the significance of the 10,000 hours mentioned by the speaker?

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OFF

3.

OPEN ENDED QUESTION

3 mins • 1 pt

How does the speaker propose to use gaming to address real-world challenges?

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OFF

4.

OPEN ENDED QUESTION

3 mins • 1 pt

What does the speaker hope to achieve by the end of the next decade?

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OFF

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