Interview with The Foundry on Virtual Reality

Interview with The Foundry on Virtual Reality

Assessment

Interactive Video

Other

University

Hard

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The video discusses the significant investment in virtual reality (VR) by venture capitalists, highlighting the current hype cycle and the market's status. It covers the availability of VR headsets like Oculus, HTC Vive, and Google Cardboard, and predicts future growth with Microsoft's HoloLens. The video forecasts that VR will become mainstream in about four years, requiring two hardware cycles for technology refinement. It also touches on early VR experimentation and the need for equipment refinement. Lastly, it addresses economic concerns, such as the predicted slowdown in the UK and the impact of Brexit on international workforce dynamics.

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5 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the estimated investment amount by VCs in virtual reality this year?

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the significance of the HoloLens launch by Microsoft according to the text?

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3.

OPEN ENDED QUESTION

3 mins • 1 pt

How long does the foundry predict it will take for virtual reality technology to become mainstream?

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4.

OPEN ENDED QUESTION

3 mins • 1 pt

What are the current limitations of virtual reality headsets mentioned in the text?

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5.

OPEN ENDED QUESTION

3 mins • 1 pt

What concerns does the foundry have regarding post-Brexit London?

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