he Ultimate Guide to Blender 3D Rigging and Animation - Lesson 30 - Refining Our Walk Cycle

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Information Technology (IT), Architecture
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7 questions
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1.
OPEN ENDED QUESTION
3 mins • 1 pt
What adjustments were made to the hand position in the animation?
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2.
OPEN ENDED QUESTION
3 mins • 1 pt
Describe the process of copying keyframes in the animation.
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3.
OPEN ENDED QUESTION
3 mins • 1 pt
How did the adjustments made affect the realism of the animation?
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4.
OPEN ENDED QUESTION
3 mins • 1 pt
What was the reason for tilting the hip in the animation?
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5.
OPEN ENDED QUESTION
3 mins • 1 pt
What specific changes were made to the head position during the animation?
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6.
OPEN ENDED QUESTION
3 mins • 1 pt
Explain the significance of frame 24 in the animation process.
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7.
OPEN ENDED QUESTION
3 mins • 1 pt
What final refinements were suggested to improve the animation?
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