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Think Like an Engineer: Juniper's Problem | SciShow Kids

Think Like an Engineer: Juniper's Problem | SciShow Kids

Assessment

Interactive Video

Science, Engineering, Other

1st - 6th Grade

Practice Problem

Hard

Created by

Wayground Content

FREE Resource

The video follows a group of friends planning a summer vacation. They face a problem when Juniper's toy boat goes missing, which is needed for their lake trip. The group decides to solve this problem by thinking like engineers. They gather information, consider safety, and design a raft for Juniper. The video emphasizes the engineering process, including problem identification, information gathering, and solution design.

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3 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

Why is it important to gather information before starting to build the raft?

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OFF

2.

OPEN ENDED QUESTION

3 mins • 1 pt

What alternative solution did Dino suggest for helping Juniper join the group on the lake?

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OFF

3.

OPEN ENDED QUESTION

3 mins • 1 pt

What steps did the group take to ensure they were solving the right problem?

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OFF

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