Blender to Unreal Engine - Become a Dungeon Prop Artist - Using Trim Sheets Effectively

Blender to Unreal Engine - Become a Dungeon Prop Artist - Using Trim Sheets Effectively

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

Created by

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In this tutorial, the instructor guides viewers through the process of setting up materials for a dungeon prop project. The video covers duplicating materials, working with trim sheets, and setting up gold and gemstone materials. The instructor also explains how to manage these materials in an asset manager and concludes with a preview of the next steps in the project.

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4 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What are the differences between trim sheets and atlases?

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

How is the gold material adjusted to achieve the desired look?

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3.

OPEN ENDED QUESTION

3 mins • 1 pt

What steps are taken to create the gemstone red material?

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4.

OPEN ENDED QUESTION

3 mins • 1 pt

What final adjustments are made to the gemstones before marking them as assets?

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