Behavioral Design Patterns in C++ - TextPad - IX

Behavioral Design Patterns in C++ - TextPad - IX

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

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The video tutorial explains how to separate command clauses to manage state, enabling undo and redo functionalities. It covers removing inheritance between application and command, implementing command classes, and converting function calls into objects. The tutorial also discusses using smart pointers for efficient command management. The approach enhances flexibility and prepares for implementing undo and redo features.

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7 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the purpose of separating command clauses in the application?

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

How does the implementation of undo and redo functionality benefit from storing state in command clauses?

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3.

OPEN ENDED QUESTION

3 mins • 1 pt

What changes are made to the inheritance relationship between the application and the command?

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4.

OPEN ENDED QUESTION

3 mins • 1 pt

Explain the significance of converting function calls into objects in this implementation.

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5.

OPEN ENDED QUESTION

3 mins • 1 pt

What are the expected outcomes of implementing the command pattern in this application?

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6.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the advantage of using smart pointers for command instances in the main function?

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7.

OPEN ENDED QUESTION

3 mins • 1 pt

Describe the process of adding the undo and redo functionality in the application.

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