Implementing Lives System in Scratch Game

Implementing Lives System in Scratch Game

Assessment

Interactive Video

Other, Social Studies, Information Technology (IT), Architecture

KG - University

Hard

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This tutorial covers implementing a lives system in a game, where players start with three lives. The tutorial explains how to set up a variable for lives, decrease lives when certain events occur, and handle scenarios when lives reach zero. It provides two options: restarting the game or ending it with a game over screen. The tutorial also includes designing a game over screen and ensuring all game elements respond correctly to the game over state.

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4 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the purpose of the forever loop in the platform code?

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

What changes need to be made to the game when it restarts?

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3.

OPEN ENDED QUESTION

3 mins • 1 pt

How is the game over screen created in the code?

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4.

OPEN ENDED QUESTION

3 mins • 1 pt

What happens to the player and other sprites when the game is over?

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OFF