he Ultimate Guide to Blender 3D Rigging and Animation - Lesson 21 - Bone Chain Rigging

he Ultimate Guide to Blender 3D Rigging and Animation - Lesson 21 - Bone Chain Rigging

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

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This video tutorial covers the process of rigging and animating a chain in a 3D modeling software. It begins with splitting chains and resetting transformations, followed by creating and aligning bones to the chain. The tutorial then demonstrates duplicating the armature and adjusting bone positions for proper alignment. Finally, it covers naming IK bones and setting up the viewport display for better visualization. The tutorial emphasizes the importance of precise alignment and naming conventions for effective rigging and animation.

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4 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What does the teacher mean by 'setting origin to geometry'?

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

What command is used to duplicate the armature around?

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3.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the final adjustment made to the last bones in the chain?

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4.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the purpose of naming the IK bones?

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