Create a Dark Moody Atmospheric 2D Game with Unity and C# - Invisible Wall

Create a Dark Moody Atmospheric 2D Game with Unity and C# - Invisible Wall

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

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The video tutorial explains how to implement a trigger in a game that restarts the game when the player falls and touches a designated area called the 'death border'. It covers creating a sprite, setting up a box collider, tagging the object, and writing a script to detect collisions using OnTriggerEnter. The tutorial also demonstrates how to restart the game upon collision and provides final adjustments to ensure the setup works correctly.

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5 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What happens when the player touches the trigger in the game?

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

Describe the process of creating the death border in the game.

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3.

OPEN ENDED QUESTION

3 mins • 1 pt

What function is created to handle the player's death?

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4.

OPEN ENDED QUESTION

3 mins • 1 pt

How does the game restart when the player dies?

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5.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the importance of setting the collider as a trigger?

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