Behavioral Design Patterns in C++ - Methods for States - IV

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Information Technology (IT), Architecture
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University
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Hard
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5 questions
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1.
OPEN ENDED QUESTION
3 mins • 1 pt
What changes need to be made to the lamp when adding a new yellow state?
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2.
OPEN ENDED QUESTION
3 mins • 1 pt
Explain the process of transitioning the lamp from yellow state to off state.
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3.
OPEN ENDED QUESTION
3 mins • 1 pt
How does the table-based approach minimize changes when adding a new state?
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4.
OPEN ENDED QUESTION
3 mins • 1 pt
What is the significance of using a unique pointer instead of a raw pointer in this implementation?
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5.
OPEN ENDED QUESTION
3 mins • 1 pt
Describe the steps required to implement the destructor for the LAMP class.
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