Behavioral Design Patterns in C++ - Methods for States - IV

Behavioral Design Patterns in C++ - Methods for States - IV

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

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The video tutorial explains how to add a new 'yellow' state to a lamp using a state pattern. It demonstrates the process of building the project to observe file changes, implementing state transitions, and testing the lamp's behavior. The tutorial highlights the minimal changes required with a table-based approach and discusses replacing raw pointers with unique pointers for better memory management. It concludes with a summary of the state pattern implementation, emphasizing the benefits of using functions for state-related behavior.

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5 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What changes need to be made to the lamp when adding a new yellow state?

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

Explain the process of transitioning the lamp from yellow state to off state.

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3.

OPEN ENDED QUESTION

3 mins • 1 pt

How does the table-based approach minimize changes when adding a new state?

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4.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the significance of using a unique pointer instead of a raw pointer in this implementation?

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5.

OPEN ENDED QUESTION

3 mins • 1 pt

Describe the steps required to implement the destructor for the LAMP class.

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