COLLABORATIVELY EXPLORING VIRTUAL WORLDS

COLLABORATIVELY EXPLORING VIRTUAL WORLDS

Assessment

Interactive Video

Science, Social Studies, Information Technology (IT), Architecture

11th Grade - University

Hard

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The video discusses a STEM learning initiative through a game where players control a Mars Rover. The game aims to teach programming by embedding learning into gameplay. Research studies are conducted in various locations to assess the game's effectiveness. Technical infrastructure, including server placement, is crucial for minimizing latency and enhancing user experience. The video also introduces the user interface and programming tasks involved in controlling the Rover.

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5 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the main objective of the game being developed?

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

Describe the role of the player in the game.

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3.

OPEN ENDED QUESTION

3 mins • 1 pt

What challenges are presented to the player as they progress in the game?

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4.

OPEN ENDED QUESTION

3 mins • 1 pt

How does the choice of server location impact the game experience?

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5.

OPEN ENDED QUESTION

3 mins • 1 pt

What are the initial steps taken to orient students to the game?

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