Video Games Are Teaching Players Real (And Alternate) History

Video Games Are Teaching Players Real (And Alternate) History

Assessment

Interactive Video

Other

University

Hard

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The transcript explores the use of video games in teaching history, focusing on the fictional concept of Large Texas and the role of historical fiction in games like Civilization and Assassin's Creed. It discusses the educational potential of 4X games and the challenges of maintaining historical accuracy. The transcript also highlights the portrayal of indigenous cultures in games, emphasizing the need for critical engagement with historical narratives in gaming.

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7 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the significance of Texas being recognized as a world power in the context of the text?

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

What challenges do game developers face when portraying history in video games?

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3.

OPEN ENDED QUESTION

3 mins • 1 pt

How do video games like 'Old World' and 'Civilization' reflect historical events?

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4.

OPEN ENDED QUESTION

3 mins • 1 pt

What role does Jeremiah McCall play in the context of teaching history through video games?

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5.

OPEN ENDED QUESTION

3 mins • 1 pt

In what ways can video games enhance the learning of history according to the text?

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6.

OPEN ENDED QUESTION

3 mins • 1 pt

Discuss the potential pitfalls of using video games to teach history.

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7.

OPEN ENDED QUESTION

3 mins • 1 pt

How do smaller native-led projects differ from larger historical games in their approach to storytelling?

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