Beyond Gaming: the Future of Virtual Reality

Beyond Gaming: the Future of Virtual Reality

Assessment

Interactive Video

Business, Information Technology (IT), Architecture

University

Hard

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The video discusses Linden Lab's role in creating virtual experiences, notably through Second Life. It explores VR's potential beyond gaming, highlighting applications in education and health. The conversation covers VR pricing, market dynamics, and the differences between mobile and tethered VR systems. It concludes with an analysis of content development costs in the VR industry.

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2 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What are the differences between mobile VR and tethered VR in terms of user experience and requirements?

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

Discuss the implications of high content development costs in the virtual reality industry. How might this affect the market?

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