Behavioral Design Patterns in C++ - Methods for States - II

Behavioral Design Patterns in C++ - Methods for States - II

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

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The video tutorial covers the process of modifying a project by focusing on the transition table and LAMP class. It explains the shift from using state classes to function callbacks, and the use of a multi-index key made up of the current state and event. The tutorial also discusses the transition from unordered maps to maps due to key constraints, and the implementation of a new function to add entries to the map. The video concludes with the completion of the transition table implementation and a preview of the next lecture.

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7 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the main purpose of creating a copy of the existing project?

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

Explain the significance of using function callbacks in the transition table implementation.

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3.

OPEN ENDED QUESTION

3 mins • 1 pt

What changes are made to the representation of the state in the new implementation?

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4.

OPEN ENDED QUESTION

3 mins • 1 pt

Why is an unordered map not suitable for this implementation?

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5.

OPEN ENDED QUESTION

3 mins • 1 pt

Describe the role of the 'add entry' function in the transition table.

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6.

OPEN ENDED QUESTION

3 mins • 1 pt

How does the structured binding feature help in extracting elements from a pair?

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7.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the final outcome of the transition table implementation as discussed in the text?

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