Blender to Unreal Engine - Become a Dungeon Prop Artist - Planning Out the Helm Model

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Information Technology (IT), Architecture
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University
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Hard
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7 questions
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1.
OPEN ENDED QUESTION
3 mins • 1 pt
What is the first step mentioned for sorting out the work on the shield?
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2.
OPEN ENDED QUESTION
3 mins • 1 pt
How does the speaker suggest adjusting the gaps in the shield?
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3.
OPEN ENDED QUESTION
3 mins • 1 pt
What method is used to create subdivisions on the shield?
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4.
OPEN ENDED QUESTION
3 mins • 1 pt
What is the purpose of using the proportional editing tool during the shield creation?
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5.
OPEN ENDED QUESTION
3 mins • 1 pt
How does the speaker suggest making the shield look more realistic?
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6.
OPEN ENDED QUESTION
3 mins • 1 pt
What adjustments are made to the edges of the shield at the end of the process?
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7.
OPEN ENDED QUESTION
3 mins • 1 pt
What is the final step mentioned before saving the work on the shield?
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OFF
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