Blender to Unreal Engine - Become a Dungeon Prop Artist - Planning Out the Helm Model

Blender to Unreal Engine - Become a Dungeon Prop Artist - Planning Out the Helm Model

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Practice Problem

Hard

Created by

Wayground Content

FREE Resource

The tutorial guides viewers through the process of creating a 3D shield model. It covers initial setup, adjusting gaps, subdividing and rounding for a smoother look, randomizing for realism, beveling edges, adding a cube for structure, and assembling components with bolts. The tutorial concludes with positioning the shield and preparing for the next project.

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7 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the first step mentioned for sorting out the work on the shield?

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

How does the speaker suggest adjusting the gaps in the shield?

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OFF

3.

OPEN ENDED QUESTION

3 mins • 1 pt

What method is used to create subdivisions on the shield?

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4.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the purpose of using the proportional editing tool during the shield creation?

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5.

OPEN ENDED QUESTION

3 mins • 1 pt

How does the speaker suggest making the shield look more realistic?

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OFF

6.

OPEN ENDED QUESTION

3 mins • 1 pt

What adjustments are made to the edges of the shield at the end of the process?

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7.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the final step mentioned before saving the work on the shield?

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OFF