Blender to Unreal Engine - 3D Plants and Vegetation - Modifying Vegetation Clusters

Blender to Unreal Engine - 3D Plants and Vegetation - Modifying Vegetation Clusters

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

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In this lesson, the instructor continues from the previous session by creating new grass bundle variants using duplication and rotation techniques. The lesson covers adjusting and positioning grass bundles to achieve variation and consistency. Final adjustments are made to ensure no overlapping edges, and the grass pieces are joined together. The session concludes with a preview of the next lesson, which will focus on texturing.

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4 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What techniques can be used to achieve a more organic look in the grass?

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

How can you adjust the vertices to create a curvature in the grass?

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3.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the importance of checking the silhouettes from different angles?

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4.

OPEN ENDED QUESTION

3 mins • 1 pt

How do you prepare the grass for the texturing process?

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