VOICED : A falta de público, Tokio-2020 apuesta al audio inmersivo

VOICED : A falta de público, Tokio-2020 apuesta al audio inmersivo

Assessment

Interactive Video

Journalism, Arts, Design

9th - 10th Grade

Hard

Created by

Quizizz Content

FREE Resource

The video discusses the creation of an immersive audio experience for the Tokyo 2020 Olympics, compensating for the lack of spectators. It explains how soundscapes were designed using audio from previous Olympics and highlights the extensive use of cameras and microphones. The aim is to enhance the viewer's experience by capturing detailed sports sounds, providing a sense of intimacy with athletes.

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5 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was the main reason for creating an immersive audio experience for the Tokyo 2020 Olympics?

To improve the quality of video

To promote new sports

To replace the lack of spectators

To reduce broadcasting costs

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which past Olympic events were used to gather audio for the Tokyo 2020 broadcast?

Athens 2004 and Beijing 2008

Rio 2016 and London 2012

Sydney 2000 and Athens 2004

Beijing 2008 and London 2012

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How many types of microphones were used during the Tokyo 2020 Olympics?

15 or 16

28 or 29

35 or 36

20 or 21

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What types of sounds were captured by the microphones during the events?

Sounds from the tatami, pool, and track

Background music

Only the commentary

Only the crowd noise

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main goal of the audio control room in the media center?

To reduce the number of microphones used

To synchronize video and audio

To provide a new level of intimacy with athletes

To increase the volume of the broadcast