Concave Mirror Concepts and Applications

Concave Mirror Concepts and Applications

Assessment

Interactive Video

Physics, Mathematics, Science

9th - 10th Grade

Hard

Created by

Patricia Brown

FREE Resource

The video tutorial explains the derivation of the mirror equation for a concave mirror. It begins with an introduction to the components of a concave mirror, such as the pole, principal axis, center of curvature, and focal length. The tutorial then describes how to use ray diagrams to understand image formation. It employs similar triangles to derive the mirror equation, leading to the final formula: 1/f = 1/u + 1/v, where f is the focal length, u is the object distance, and v is the image distance.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the distance between the object and the pole of a concave mirror called?

Principal axis

Object distance

Image distance

Focal length

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which ray passes through the focus after reflecting off a concave mirror?

Ray parallel to the principal axis

Ray passing through the center of curvature

Ray hitting the pole

Ray passing through the focus

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the point called where two reflected rays meet to form an image?

Pole

Image point

Focus

Center of curvature

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which triangles are used in the derivation of the mirror equation?

Similar triangles

Equilateral triangles

Isosceles triangles

Right-angled triangles

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the term for a ray that is parallel and very close to the principal axis?

Incident ray

Focal ray

Paraxial ray

Central ray

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

In the mirror equation, what does 'V' represent?

Focal length

Object distance

Image distance

Principal axis

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the final form of the mirror equation?

1/f = v/u - 1

1/f = 1/u - 1/v

1/f = 1/u + 1/v

1/f = v/u + 1

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