Trebuchet Simulation Activities

Trebuchet Simulation Activities

Assessment

Interactive Video

Physics, Science, Design

6th - 8th Grade

Hard

Created by

Patricia Brown

FREE Resource

The video tutorial guides students through a trebuchet simulation using Explore Learning's gizmo. It covers logging in, searching for the trebuchet activity, and launching the gizmo. Students are advised to print vocabulary and exploration sheets. The tutorial explains how to adjust design parameters, conduct launch tests, and interpret results. Advanced features like changing scenes, adding fireballs, and toggling atmosphere are demonstrated. The goal is to hit a target castle with a projectile. Students are encouraged to experiment with different designs and settings.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the first step to start the trebuchet simulation activity?

Print the vocabulary sheet

Search for trebuchet on Explore Learning

Set the design parameters

Launch the gizmo

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What should you do with the vocabulary sheet?

Ignore it

Print it out

Memorize it

Share it with friends

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How can you record your answers for the student exploration sheet?

On paper or in a Google Doc

You cannot record answers

Only in a Google Doc

Only on paper

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What can you adjust in the trebuchet gizmo?

The color of the trebuchet

The background music

The design parameters

The type of castle

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What information does the launch test provide?

The color of the projectile

The launch angle and initial speed

The type of target

The weather conditions

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the goal of launching the trebuchet?

To make the projectile fly in a circle

To smash through the castle wall

To change the color of the castle

To hit a moving target

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What happens if your projectile falls short?

It disappears

It leaves a flag

It resets automatically

It changes color

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