Projection Matrices and Subspaces

Projection Matrices and Subspaces

Assessment

Interactive Video

Mathematics

11th - 12th Grade

Practice Problem

Hard

Created by

Patricia Brown

FREE Resource

In this video, Nicola explains how to compute an orthogonal projection matrix onto a plane defined by the equation X + Y - Z = 0. The video covers the derivation of the projection matrix formula, verification of the results, and discusses the flexibility in choosing matrix components. An alternative approach to computing the projection matrix is also explored, highlighting the ease of projecting onto a one-dimensional subspace.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main purpose of an orthogonal projection matrix?

To project vectors onto a subspace

To rotate vectors in space

To reflect vectors across a plane

To scale vectors uniformly

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which equation defines the plane onto which vectors are projected in this video?

X - Y - Z = 0

X + Y - Z = 0

X - Y + Z = 0

X + Y + Z = 0

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the role of matrix A in the projection matrix formula?

It defines the normal vector to the plane

It encodes the subspace being projected onto

It represents the identity matrix

It is used to scale the projection

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How many columns does matrix A have in this example?

One

Two

Three

Four

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the determinant of the matrix A transpose A in this computation?

4

1

2

3

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a key characteristic of the projection matrix regarding the normal vector?

It reflects the normal vector

It scales the normal vector by half

It projects the normal vector to zero

It doubles the normal vector

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the alternative approach to finding the projection matrix discussed in the video?

Using a different basis for the plane

Applying a rotation matrix

Projecting onto the normal vector first

Using the inverse of the identity matrix

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