

DOTS Animation and Pathfinding Concepts
Interactive Video
•
Computers
•
9th - 10th Grade
•
Practice Problem
•
Hard
Amelia Wright
FREE Resource
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10 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is one of the main limitations of DOTS mentioned in the video?
It cannot be used for game development.
It is not compatible with Unity.
It does not support animations by default.
It cannot handle large datasets.
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What does the Ranka asset enable in DOTS?
Pathfinding
Physics simulation
Animation
Sound management
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is required to make the Ranka asset work with animations in DOTS?
A sound library
A physics engine
A new game engine
A custom shader
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How can animation parameters be modified in DOTS?
By editing the game engine
Using a third-party plugin
Through Unity's default settings
Using a custom system
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the performance comparison between DOTS animators and traditional game object animators?
DOTS animators are faster.
DOTS animators are slower.
Traditional animators are more efficient.
Both have the same performance.
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What package is used for pathfinding in DOTS?
Lighting Effects
Agents Navigation
Sound Manager
Unity Physics
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of the Nav Mesh Surface in the Agents Navigation package?
To handle animations
To define walkable areas
To manage lighting
To create sound effects
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