
Floating Point Numbers and Precision

Interactive Video
•
Computers
•
9th - 12th Grade
•
Hard

Amelia Wright
FREE Resource
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10 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the main cause of the visual distortion in the sphere?
Incorrect lighting settings
Floating point precision limitations
Vertex shader issues
Texture mapping errors
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a characteristic of floating point numbers?
They have a fixed amount of memory
They are stored using two bytes
They can store infinite decimal places
They have unlimited precision
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why do floating point numbers have limited precision?
Because they are stored as integers
Because they are only used for small numbers
Due to their fixed memory allocation
Due to their variable memory allocation
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What happens when a floating point number becomes too large?
It becomes an integer
It loses precision
It gains more precision
It remains unchanged
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a common solution to avoid large floating point numbers in games?
Reducing the number of vertices
Using smaller textures
Repositioning objects closer to the origin
Increasing the size of game objects
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How does repositioning objects help in large-scale games?
It keeps objects within a smaller coordinate range
It increases the game's frame rate
It improves the game's graphics quality
It reduces the number of game objects
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is an alternative to using floats for storing positions in games?
Using strings
Using doubles
Using integers
Using booleans
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