Game Development Strategies and Challenges

Game Development Strategies and Challenges

Assessment

Interactive Video

Business

9th - 10th Grade

Hard

Created by

Emma Peterson

FREE Resource

The video discusses a viral horror game that failed to achieve expected sales despite significant publicity. It highlights the importance of building wish lists before a game's release and the limited impact of influencers post-launch. The video also critiques the use of Early Access for horror games, suggesting it is better suited for systems-based games. Recommendations include focusing on pre-release wish lists and having a long-term plan for Early Access.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was the main issue faced by the horror game discussed in the video?

It had poor graphics.

It was not available on all platforms.

It was not released on time.

It went viral but had disappointing sales.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why are wishlists important before a game's release?

They increase the game's price.

They ensure players receive notifications upon release.

They help in getting feedback from players.

They allow players to play the game early.

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was the marketing strategy used by the developers of the horror game?

They hired a famous influencer.

They collaborated with a local radio station.

They offered discounts before release.

They used international ads.

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How can influencers impact a game's success?

They ensure the game gets good reviews.

They only help in increasing wishlists.

Their impact varies based on their audience and timing.

They guarantee high sales.

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a potential downside of launching a horror game in Early Access?

It requires a large budget.

It limits the game's features.

It might not attract enough players.

It is not suitable for story-focused games.

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is recommended for a successful Early Access strategy?

Release the game in multiple languages.

Launch the game without any plan.

Focus only on graphics improvement.

Have a development plan for at least one year.

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the risk associated with a short Early Access period?

It might not generate enough interest.

The game could become too popular.

It could lead to fewer sales during the final release.

The game might not be completed.

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