What is the speaker's advice for beginners in game development?

Game Development Best Practices

Interactive Video
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Computers
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9th - 10th Grade
•
Hard

Aiden Montgomery
FREE Resource
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10 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Spend at least two years on your first game.
Focus on creating multiple small games initially.
Start with a large project to learn everything at once.
Avoid using any external resources or tools.
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why does the speaker recommend using checklists during game development?
To avoid using any digital tools.
To ensure you never forget an idea.
To help stay organized and focused on tasks.
To make the game development process more fun.
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How should developers handle new ideas that arise during a project?
Immediately implement them into the current project.
Ignore them completely to avoid distraction.
Write them down and evaluate their relevance later.
Share them on social media for feedback.
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the speaker's view on handling less enjoyable tasks in game development?
They should be avoided at all costs.
They are unnecessary for completing a game.
They must be done to ensure a complete game.
They should be outsourced to other developers.
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the speaker's advice regarding starting a YouTube channel for game development?
It's a waste of time and should be avoided.
It's the only way to succeed in game development.
It should replace actual game development work.
It can be beneficial but requires careful time management.
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why is marketing considered crucial for game development success?
It is only necessary for large game studios.
It allows developers to avoid making devlogs.
It helps in finding an audience for the game.
It guarantees immediate financial success.
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What does the speaker suggest about polishing different aspects of a game?
Ensure all aspects are polished equally.
Focus on one aspect until it's perfect.
Polish only the visual elements of the game.
Ignore polishing to save time.
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