Programming Concepts and Best Practices

Programming Concepts and Best Practices

Assessment

Interactive Video

Computers

9th - 10th Grade

Hard

Created by

Aiden Montgomery

FREE Resource

The video tutorial covers various programming concepts in C# and Unity, including integer division, transform position errors, screen vs world space, Time.deltaTime for frame rate independence, Action vs Func delegates, PlayerPrefs storage, nullable types, the ternary operator, transform and GameObject conversion, and best practices for storing health in games. Each concept is explained through a series of questions, providing practical insights and solutions.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main purpose of the video tutorial?

To discuss the history of programming

To introduce a new programming language

To explain the question system on the website

To provide a detailed guide on web development

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the result of dividing one integer by another in programming?

A string representation

A boolean value

An integer without decimal points

A float with decimal points

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why can't you directly modify a Vector3 component in Unity?

Because Vector3 is a class

Because Vector3 is a property, not a field

Because Vector3 is a method

Because Vector3 is a static variable

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the difference between screen space and world space in Unity?

Screen space is for textures, world space is for models

Screen space is relative to the camera, world space is absolute

Screen space is 3D, world space is 2D

Screen space is for UI, world space is for physics

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of using time.deltaTime in Unity?

To increase game speed

To decrease game performance

To ensure frame rate independence

To create random movements

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main use of delegates in programming?

To handle exceptions

To store functions in variables

To manage memory allocation

To store data in arrays

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What types can you natively store with PlayerPrefs in Unity?

Int and boolean

String and boolean

String, int, and float

Any data type

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