
Game Development Insights and Statistics

Interactive Video
•
Business
•
9th - 10th Grade
•
Hard

Sophia Harris
FREE Resource
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10 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What was the gross revenue of the game in its first week?
$20,000
$15,000
$13,000
$10,000
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How many copies of the game were sold in the first week?
1,000
750
1,500
500
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the expected revenue multiplier for the first year based on the first week sales?
Between 2 and 6
Between 4 and 8
Between 3 and 7
Between 1 and 3
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
According to VG Insights, what percentage of Steam games make it to the top 15%?
25%
20%
15%
10%
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What percentage of Steam games make less than $5,000?
60%
70%
80%
90%
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the main difference between making games as a hobby and professionally?
The level of enjoyment
The amount of time spent
The number of games produced
The financial risk involved
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the narrator's 'unintentional superpower' in game development?
Developing games quickly
Marketing games effectively
Creating complex game mechanics
Living in a low-cost area
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