Dinky Guardians Game Concepts

Dinky Guardians Game Concepts

Assessment

Interactive Video

Other

6th - 8th Grade

Hard

Created by

Olivia Brooks

FREE Resource

The video introduces the free demo of the game 'Dinky Guardians', highlighting its mix of automation, colony building, defense, and resource gathering mechanics. The creator discusses the development process, challenges faced, and the current state of the demo, which is considered an alpha build. Future plans include further development, improvements, and polishing for the final release. The creator seeks feedback on game design and encourages players to try the demo and share their thoughts.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What elements are combined in the Dinky Guardians game?

Sports and strategy

Role-playing and storytelling

Automation, colony building, defense, and resource gathering

Puzzle solving and racing

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary role of the dinkies in the game?

To be traded for upgrades

To serve as decorative elements

To act as enemies

To gather resources and power

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How can players defend their colony from zombies?

By hiding the dinkies

By building towers or manually fighting

By using magic spells

By negotiating with zombies

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What can players research on the tech tree?

New characters

New buildings and items

New storylines

New music tracks

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the ultimate goal after automating the colony?

To find hidden treasures

To unlock a secret level

To build a rocket and explore space

To win a battle

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the current state of the Dinky Guardians demo?

It is a concept with no playable content

It is a polished final version

It is an alpha build needing more polish

It is a beta version with minor bugs

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does the developer plan to do after releasing the demo?

Take a break and then continue improving the demo

Stop working on the game

Release a sequel immediately

Focus on a different project

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