Game Development Goals and Strategies

Game Development Goals and Strategies

Assessment

Interactive Video

Computers

9th - 10th Grade

Hard

Created by

Olivia Brooks

FREE Resource

The video introduces 'Dinky Guardians', a co-op multiplayer game where players protect creatures called dinkies. The developer discusses the game's mechanics, development challenges, and marketing strategies. Due to delays, a new game is being launched to meet revenue goals. The video emphasizes the importance of adaptability in game development and outlines future plans.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary objective in the game Dinky Guardians?

To build the tallest tower

To conquer enemy territories

To keep the dinkies alive and safe

To collect rare artifacts

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why was Tunnel Run Liberation put on a short hiatus?

The developer lost interest in the project

The game was too complex to finish quickly

There were issues with the game engine

The game was not well-received by testers

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a key benefit of participating in a Steam Festival?

It guarantees immediate sales

It allows developers to showcase their games to new players

It provides free marketing services

It offers financial support for indie developers

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was the developer's revenue goal for Dinky Guardians?

$10,000 in net revenue

$5,000 in gross revenue

$8,000 in net revenue

$20,000 in net revenue

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What pricing strategy is being considered for Dinky Guardians?

Offering it for free with in-game purchases

Pricing it under $10 to attract more players

Pricing it at $15 to maximize revenue

Pricing it at $20 to position it as a premium game

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How many copies does the developer aim to sell in the first week?

3,000 copies

500 copies

1,000 copies

2,000 copies

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the developer's target for wishlists before launch?

5,000 wishlists

2,000 wishlists

10,000 wishlists

15,000 wishlists

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