Game Development Concepts and Techniques

Game Development Concepts and Techniques

Assessment

Interactive Video

Computers

9th - 10th Grade

Hard

Created by

Olivia Brooks

FREE Resource

The video tutorial covers the setup and customization of pathfinding links in a turn-based strategy game. It discusses the use of editor tools for visualization, handling visibility, and optimizing performance. The session also touches on multiplayer tools and future plans for course expansion.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary goal of the video tutorial?

To develop a multiplayer online game

To expand a turn-based strategy course with multi-level support

To design a new character controller

To create a new game from scratch

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main challenge with the initial pathfinding links?

They are too complex to implement

They are fixed and lack flexibility

They require advanced AI algorithms

They are not visible in the game

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How does the instructor suggest making pathfinding links visible in the editor?

By using default Unity settings

By creating a custom editor tool

By manually coding each link

By using a third-party plugin

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a key consideration when handling visibility in multi-level environments?

Ensuring all floors are always visible

Managing visibility based on camera height

Using a fixed camera angle

Applying a global lighting effect

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the instructor's approach to handling different floor levels?

Using a fixed camera position

Creating separate scenes for each floor

Using a single floor for simplicity

Implementing a dynamic visibility script

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is one of the main challenges mentioned in applying components to objects in Unity?

The components are automatically applied to all objects.

The process is entirely manual and needs to be done for each object.

Components cannot be applied to objects on different floors.

There is no way to adjust the offset for components.

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

According to the speaker, what is a key consideration when deciding to develop an RPG game?

The availability of free assets.

The popularity of RPG games in the market.

The target platform and the specific meaning of RPG.

The number of developers in the team.

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