What is the primary limitation of Netcode for Game Objects as discussed in the video?

Netcode for Game Objects Overview

Interactive Video
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Computers
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9th - 10th Grade
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Hard

Mia Campbell
FREE Resource
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10 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Complexity of setup
Bandwidth issues
High cost
Lack of documentation
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How can the bandwidth limitation in Netcode for Game Objects be potentially resolved?
Improving internet speed
Reducing the number of players
Using smaller data packets
Increasing server capacity
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which of the following tools is NOT mentioned as a comparison to Netcode for Game Objects?
Photon
Mirror
Fishnet
Unreal Engine
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a limitation of using visual scripting with Netcode for Game Objects?
It cannot handle large data packets
It does not work with generics
It is too slow for real-time applications
It is not compatible with C#
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the recommended approach when planning to add multiplayer to a game?
Avoid multiplayer for small games
Add it after the game is complete
Start with multiplayer from the beginning
Use third-party services
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the cost of using Unity's Relay service for up to 50 concurrent users?
Free
$10 per month
$5 per user
$50 per year
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which hosting option is NOT mentioned for Netcode for Game Objects?
Dedicated servers
Peer-to-peer
Local hosting
Cloud hosting
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