
Point Inclusion Logic in Hexagons

Interactive Video
•
Mathematics
•
9th - 10th Grade
•
Hard

Mia Campbell
FREE Resource
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10 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the primary purpose of learning how to test if a point is inside a hexagon?
To create complex 3D models.
To develop new programming languages.
To improve math skills and apply them in game development.
To enhance photo editing skills.
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which mathematical operation is crucial for determining if a point is on one side of a line in a hexagon?
Scalar addition
Matrix multiplication
Dot product
Cross product
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
In setting up the hexagon structure, what is used to define the positions of the corners?
Scalar values
Vector3 objects
String identifiers
Matrix arrays
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the first step in implementing the point inclusion logic in the script?
Creating a new game object
Defining a public class for the hexagon
Setting up a user interface
Writing a new shader
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How is visual feedback provided to indicate whether a point is inside the hexagon?
By changing the color of the hexagon
By altering the size of the hexagon
By displaying a text message
By using a mesh renderer to change the cursor color
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the significance of applying a 90-degree rotation in the point inclusion logic?
To align the hexagon with the grid
To determine the perpendicular direction for the dot product
To change the hexagon's color
To scale the hexagon
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the expected outcome when a point is outside the horizontal bounds of the hexagon?
The point is considered inside the hexagon.
The visual indicator turns red.
The hexagon changes shape.
The point is ignored.
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