
Unity DOTS Pathfinding Concepts
Interactive Video
•
Computers
•
9th - 10th Grade
•
Practice Problem
•
Hard
Jackson Turner
FREE Resource
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10 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the primary advantage of using a data-oriented design in Unity DOTS for pathfinding?
Better compatibility with older systems
Simpler debugging
Improved performance
Easier code readability
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
In the A-Star algorithm, what does the G cost represent?
The estimated cost to reach the goal
The cost of moving diagonally
The total cost from start to goal
The walking cost from the start node
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of the open list in the A-Star algorithm?
To store unwalkable nodes
To store the final path
To store nodes that are queued up for searching
To store nodes that have already been searched
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why are structs used instead of objects in the Unity DOTS implementation of A-Star?
Structs are easier to write
Structs are reference types
Structs allow for more complex data structures
Structs are value types, which are more efficient
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the significance of setting the G cost to zero for the start node?
It indicates the node is unwalkable
It initializes the pathfinding process
It marks the node as the goal
It sets the node as the starting point
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How is a wall represented in the grid during testing?
By removing nodes from the grid
By marking nodes as unwalkable
By setting the G cost to infinity
By setting the F cost to zero
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What was the performance improvement when using Unity DOTS compared to the object-oriented approach?
From 700 milliseconds to 50 milliseconds
From 700 milliseconds to 10 milliseconds
From 700 milliseconds to 1 millisecond
From 700 milliseconds to 100 milliseconds
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