Game Development Concepts and Mechanics

Game Development Concepts and Mechanics

Assessment

Interactive Video

Computers

9th - 12th Grade

Hard

Created by

Liam Anderson

FREE Resource

This video reviews tutorials from May 2019, focusing on Unity's ECS and Job System. It covers getting started with ECS, showcases a Marines vs. Zombies scenario, and delves into advanced ECS systems. The video also discusses level generation, game effects, and mechanics like hit counters and double jumps. Quick tips and a channel anniversary celebration are included.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary focus of the video series discussed in the introduction?

Networking in Unity

Sound design in games

ECS and Unity DOTS stack

Advanced Unity graphics

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main benefit of using the job system in Unity?

Simplified user interface

Faster code execution

Improved graphics quality

Enhanced sound effects

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

In the Marines vs. Zombies showcase, what system is used for targeting?

Mesh system

Quadrant system

Animation system

Physics system

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a key feature of the ECS system for finding targets?

It is only suitable for small-scale games

It relies on manual input for targeting

It can handle thousands of units efficiently

It uses a single-threaded approach

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of the level generation video?

To generate infinite levels with variation

To create static levels

To improve character animations

To enhance sound effects

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which effect is NOT covered in the health bar effects video?

Cut effect

Shrink effect

Fade effect

Glow effect

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a unique feature of the player hit counter discussed?

It uses a default font

It has a static size

It increases size and shake intensity per hit

It is only used in 2D games

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